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Product Management from Concept to Delivery

Take a product from idea through build, validation, go-to-market and first post-launch iterations—covering market study, innovation, business case, requirements, UX design, Agile execution, Beta testing, launch planning and execution.

  • 32 hours
  • Stage: First job: projects, agile, product
  • Language: English
  • Voice: English ✔
3D diagram for Product Management from Concept to Delivery

What you will learn

Syllabus

Module 1Evidence and Innovation Basics3 hours

Opinion vs tested fact · uncertainty and the cost of late change · Design Thinking · Stage-Gate · four types of innovation · research ethics and consent

  1. Uncertainty and the cost of late change
  2. The evidence ladder: opinion, signal, tested fact
  3. Case: a feature built on opinion
  4. Design Thinking and Stage-Gate: the ideas
  5. Four types of innovation, with everyday products
  6. Ideation in practice: bias, groupthink, idea choice
  7. Why research ethics matter
  8. Consent forms and recruiting screeners
  9. Case: an interview that went wrong
Module 2Customer and Market Research3 hours

Interviews, surveys and observation · personas and Jobs-to-Be-Done · affinity maps and journey maps · market sizing · Porter’s Five Forces

  1. Interviews, surveys and observation
  2. Personas and Jobs-to-Be-Done in practice
  3. From findings to a problem statement
  4. Affinity mapping: finding patterns in notes
  5. Customer journey maps
  6. Ranking unmet needs: a worked example
  7. Market sizing: TAM, SAM and SOM
  8. Segmentation and Porter’s Five Forces
  9. Worked example: size and map a sample market
Module 3From Insight to Concept3 hours

Product Concept Document · Ansoff Matrix · riskiest assumptions · low-cost tests · value proposition · first-release scope

  1. The Product Concept Document, section by section
  2. Ansoff Matrix: four ways to grow
  3. Writing a concept for a sample product
  4. Riskiest assumptions: what must be true
  5. Low-cost tests: interviews, landing pages, prototypes
  6. Worked example: a landing-page test
  7. What a value proposition is, and is not
  8. Choosing the first release: the smallest useful product
  9. Case: one idea, three release sizes
Module 4Pricing, Build or Buy, and the Business Case3 hours

Pricing hypothesis · willingness to pay · build, buy or partner · Project Charter · NPV, IRR and payback · sensitivity testing

  1. Pricing hypotheses: cost, value and competitors
  2. Testing willingness to pay with customers
  3. Worked example: from price tests to a price range
  4. Build, buy or partner: the decision
  5. A scoring sheet for build, buy or partner
  6. Case: choosing how to add online payments
  7. The Project Charter and its scope
  8. NPV, IRR and payback period
  9. A business case in a spreadsheet, with sensitivity
Module 5Requirements, Stories and Roadmap3 hours

MRD and PRD · use cases and acceptance criteria · RICE, MoSCoW, WSJF · testable user stories · backlog refinement · outcome-based roadmap

  1. MRD and PRD: what each document is for
  2. Use cases, stories and feasibility components
  3. Worked example: prioritize and trace requirements
  4. What makes a user story testable
  5. Backlog refinement with engineers
  6. Splitting large items: a worked example
  7. Outcome-based roadmaps versus feature lists
  8. Building a roadmap: goals, releases, themes
  9. One roadmap, three audiences
Module 6Design, Accessibility and Testing3 hours

BPMN and UML/ER diagrams · wireframes and prototypes · accessibility checks · usability testing · Beta tests · prioritized fixes

  1. BPMN and UML: pictures of processes and systems
  2. Wireframes and prototypes for key screens
  3. Worked example: from process to testable prototype
  4. Accessibility and inclusive design: the ideas
  5. An accessibility checklist for prototypes and releases
  6. Case: a sign-up form that locked users out
  7. Usability and Beta testing: goals and five areas
  8. Planning a test: tasks, checklists, feedback loops
  9. From test findings to prioritized fixes
Module 7Agile Delivery and Control3 hours

Agile versus up-front planning · sprint events · burndown charts · scope, time and quality trade-offs · change control · risk register

  1. Agile and up-front planning compared
  2. Sprint events from the product manager’s seat
  3. Reading a burndown chart: a worked sprint
  4. The scope, time and quality triangle
  5. Negotiating trade-offs with engineering
  6. Change control: a worked change request
  7. Risks and dependencies: why track them
  8. Building a risk and dependency register
  9. Worked example: a late dependency in the register
Module 8Go-to-Market Planning3 hours

Positioning and elevator pitch · messaging and collateral · PR and media planning · North Star metric and event tracking · launch enablement

  1. Positioning, messaging and the elevator pitch
  2. Collateral, PR and media planning essentials
  3. Worked example: a demand-generation plan
  4. North Star metric and input metrics
  5. An event-tracking plan before launch
  6. Worked example: metrics for a sample app
  7. Launch enablement: who needs to know what
  8. Launch checklist, phased rollout and rollback plan
  9. Case: a launch day with support not ready
Module 9Launch Decision and Early Results3 hours

Launch readiness · go/no-go workshops · launch execution · KPIs against targets · launch retrospective · handoff

  1. Launch readiness: what ready means
  2. Running a go/no-go decision workshop
  3. Worked example: a go/no-go scorecard
  4. Launch execution and the KPIs that matter
  5. A launch dashboard against targets
  6. Worked example: reading the first weeks
  7. Why hold a launch retrospective
  8. Running the retrospective: format and template
  9. Worked example: a launch retrospective record
Module 10After Launch: Iterate, Safeguard, Present3 hours

Feature iterations · A/B tests · analytics-driven decisions · common mistakes and safeguards · the decision-board story

  1. Post-launch work: iterate from evidence
  2. A/B tests: design and read them
  3. Handing the product to the next lifecycle stage
  4. Concept-to-delivery mistakes and why they happen
  5. Safeguards: a mistake-and-safeguard checklist
  6. Case: spotting the mistakes in a weak plan
  7. The decision-board story: problem to decision
  8. Building a short board deck
  9. Worked example: a concept pitch and tough questions
Module 11Capstone: Practice and Real Cases2 hours

The concept-to-launch path · standard templates · a sample product idea · real-life case analysis

  1. The concept-to-launch path on one page
  2. Applying the path: research summary and business case
  3. Applying the path: requirements, prototype, launch plan
  4. Analyzing a launch case: method and timeline
  5. Tracing results to discovery, build and launch decisions
  6. Worked case: a launch that succeeded or failed