Product Management from Concept to Delivery
Take a product from idea through build, validation, go-to-market and first post-launch iterations—covering market study, innovation, business case, requirements, UX design, Agile execution, Beta testing, launch planning and execution.
- 32 hours
- Stage: First job: projects, agile, product
- Language: English
- Voice: English ✔

What you will learn
- Conduct user research (interviews, surveys, observation) and define customer personas with Jobs-to-Be-Done, turning the findings into a clear problem statement.
- Perform market sizing (TAM, SAM, SOM), segmentation, Porter’s Five Forces and competitive-landscape analyses, and state the assumptions behind each estimate.
- Apply innovation frameworks (Design Thinking, Stage-Gate), compare four types of innovation and navigate ideation challenges such as bias, groupthink and weak idea selection.
- Draft a Product Concept Document and plot growth options via the Ansoff Matrix, linking the concept to a target market and a clear value proposition.
- Build a Project Charter and Preliminary Business Case (scope, net present value, internal rate of return, payback period), stating assumptions and testing how sensitive the result is to them.
- Create a Market Requirements Document and Preliminary Product Requirements Document covering use cases, user stories with acceptance criteria, feasibility-study components and prioritization (RICE, MoSCoW, WSJF), and trace each requirement to a customer need.
- Model processes with BPMN and systems with UML/ER diagrams, and design wireframes and prototypes for key screens that can be tested with users.
- Plan and conduct usability testing and Beta tests (goals, role of user experience, five usability areas, checklists, feedback loops), and turn the findings into prioritized fixes.
- Run Agile sprints from a Product Manager perspective—Sprint Planning, Daily Stand-up, burndown charts, retrospectives—and compare iterative with up-front planning for different kinds of work.
- Develop Demand-Generation Plans covering positioning, elevator pitch, messaging, collateral, public-relations and media planning essentials, with a target audience and a measurable goal for each activity.
- Conduct Launch Readiness Assessments and facilitate go/no-go decision workshops with clear criteria, evidence, owners and a recorded decision.
- Execute launch activities and monitor key performance indicators (adoption, retention, Net Promoter Score, revenue) against targets set before launch.
- Manage initial post-launch work: feature iterations, A/B tests, roadmap updates and analytics-driven decisions, and hand ongoing management to the next stage of the product lifecycle.
Syllabus
Module 1Evidence and Innovation Basics3 hours
Opinion vs tested fact · uncertainty and the cost of late change · Design Thinking · Stage-Gate · four types of innovation · research ethics and consent
- Uncertainty and the cost of late change
- The evidence ladder: opinion, signal, tested fact
- Case: a feature built on opinion
- Design Thinking and Stage-Gate: the ideas
- Four types of innovation, with everyday products
- Ideation in practice: bias, groupthink, idea choice
- Why research ethics matter
- Consent forms and recruiting screeners
- Case: an interview that went wrong
Module 2Customer and Market Research3 hours
Interviews, surveys and observation · personas and Jobs-to-Be-Done · affinity maps and journey maps · market sizing · Porter’s Five Forces
- Interviews, surveys and observation
- Personas and Jobs-to-Be-Done in practice
- From findings to a problem statement
- Affinity mapping: finding patterns in notes
- Customer journey maps
- Ranking unmet needs: a worked example
- Market sizing: TAM, SAM and SOM
- Segmentation and Porter’s Five Forces
- Worked example: size and map a sample market
Module 3From Insight to Concept3 hours
Product Concept Document · Ansoff Matrix · riskiest assumptions · low-cost tests · value proposition · first-release scope
- The Product Concept Document, section by section
- Ansoff Matrix: four ways to grow
- Writing a concept for a sample product
- Riskiest assumptions: what must be true
- Low-cost tests: interviews, landing pages, prototypes
- Worked example: a landing-page test
- What a value proposition is, and is not
- Choosing the first release: the smallest useful product
- Case: one idea, three release sizes
Module 4Pricing, Build or Buy, and the Business Case3 hours
Pricing hypothesis · willingness to pay · build, buy or partner · Project Charter · NPV, IRR and payback · sensitivity testing
- Pricing hypotheses: cost, value and competitors
- Testing willingness to pay with customers
- Worked example: from price tests to a price range
- Build, buy or partner: the decision
- A scoring sheet for build, buy or partner
- Case: choosing how to add online payments
- The Project Charter and its scope
- NPV, IRR and payback period
- A business case in a spreadsheet, with sensitivity
Module 5Requirements, Stories and Roadmap3 hours
MRD and PRD · use cases and acceptance criteria · RICE, MoSCoW, WSJF · testable user stories · backlog refinement · outcome-based roadmap
- MRD and PRD: what each document is for
- Use cases, stories and feasibility components
- Worked example: prioritize and trace requirements
- What makes a user story testable
- Backlog refinement with engineers
- Splitting large items: a worked example
- Outcome-based roadmaps versus feature lists
- Building a roadmap: goals, releases, themes
- One roadmap, three audiences
Module 6Design, Accessibility and Testing3 hours
BPMN and UML/ER diagrams · wireframes and prototypes · accessibility checks · usability testing · Beta tests · prioritized fixes
- BPMN and UML: pictures of processes and systems
- Wireframes and prototypes for key screens
- Worked example: from process to testable prototype
- Accessibility and inclusive design: the ideas
- An accessibility checklist for prototypes and releases
- Case: a sign-up form that locked users out
- Usability and Beta testing: goals and five areas
- Planning a test: tasks, checklists, feedback loops
- From test findings to prioritized fixes
Module 7Agile Delivery and Control3 hours
Agile versus up-front planning · sprint events · burndown charts · scope, time and quality trade-offs · change control · risk register
- Agile and up-front planning compared
- Sprint events from the product manager’s seat
- Reading a burndown chart: a worked sprint
- The scope, time and quality triangle
- Negotiating trade-offs with engineering
- Change control: a worked change request
- Risks and dependencies: why track them
- Building a risk and dependency register
- Worked example: a late dependency in the register
Module 8Go-to-Market Planning3 hours
Positioning and elevator pitch · messaging and collateral · PR and media planning · North Star metric and event tracking · launch enablement
- Positioning, messaging and the elevator pitch
- Collateral, PR and media planning essentials
- Worked example: a demand-generation plan
- North Star metric and input metrics
- An event-tracking plan before launch
- Worked example: metrics for a sample app
- Launch enablement: who needs to know what
- Launch checklist, phased rollout and rollback plan
- Case: a launch day with support not ready
Module 9Launch Decision and Early Results3 hours
Launch readiness · go/no-go workshops · launch execution · KPIs against targets · launch retrospective · handoff
- Launch readiness: what ready means
- Running a go/no-go decision workshop
- Worked example: a go/no-go scorecard
- Launch execution and the KPIs that matter
- A launch dashboard against targets
- Worked example: reading the first weeks
- Why hold a launch retrospective
- Running the retrospective: format and template
- Worked example: a launch retrospective record
Module 10After Launch: Iterate, Safeguard, Present3 hours
Feature iterations · A/B tests · analytics-driven decisions · common mistakes and safeguards · the decision-board story
- Post-launch work: iterate from evidence
- A/B tests: design and read them
- Handing the product to the next lifecycle stage
- Concept-to-delivery mistakes and why they happen
- Safeguards: a mistake-and-safeguard checklist
- Case: spotting the mistakes in a weak plan
- The decision-board story: problem to decision
- Building a short board deck
- Worked example: a concept pitch and tough questions
Module 11Capstone: Practice and Real Cases2 hours
The concept-to-launch path · standard templates · a sample product idea · real-life case analysis
- The concept-to-launch path on one page
- Applying the path: research summary and business case
- Applying the path: requirements, prototype, launch plan
- Analyzing a launch case: method and timeline
- Tracing results to discovery, build and launch decisions
- Worked case: a launch that succeeded or failed